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HPDC
2005
IEEE
14 years 14 days ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
ICDCS
2012
IEEE
11 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SBACPAD
2005
IEEE
112views Hardware» more  SBACPAD 2005»
14 years 13 days ago
Cooperation of Neighboring PEs in Clustered Architectures
Clustered architectures which intend to process data within a localized PE are one of the approaches to increase the performance under the difficulties of the wire delay problems...
Yukinori Sato, Ken-ichi Suzuki, Tadao Nakamura
EDO
2006
Springer
13 years 10 months ago
An extensible, lightweight architecture for adaptive J2EE applications
Server applications with adaptive behaviors can adapt their functionality in response to environmental changes, and significantly reduce the on-going costs of system deployment an...
Ian Gorton, Yan Liu, Nihar Trivedi
APCSAC
2000
IEEE
13 years 11 months ago
Cost/Performance Tradeoff of n-Select Square Root Implementations
Hardware square-root units require large numbers of gates even for iterative implementations. In this paper, we present four low-cost high-performance fullypipelined n-select impl...
Wanming Chu, Yamin Li