This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Clustered architectures which intend to process data within a localized PE are one of the approaches to increase the performance under the difficulties of the wire delay problems...
Server applications with adaptive behaviors can adapt their functionality in response to environmental changes, and significantly reduce the on-going costs of system deployment an...
Hardware square-root units require large numbers of gates even for iterative implementations. In this paper, we present four low-cost high-performance fullypipelined n-select impl...