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PLDI
2011
ACM
12 years 10 months ago
Automatic CPU-GPU communication management and optimization
The performance benefits of GPU parallelism can be enormous, but unlocking this performance potential is challenging. The applicability and performance of GPU parallelizations is...
Thomas B. Jablin, Prakash Prabhu, James A. Jablin,...
ECBS
2006
IEEE
126views Hardware» more  ECBS 2006»
14 years 1 months ago
Experiments and Investigations for the Personal High Performance Computing (PHPC) built on top of the 64-bit processing and clus
The motivation and objective for this paper is to demonstrate “Personal High Performance Computing (PHPC)”, which requires only a smaller number of computers, resources and sp...
Victor Chang
KDD
2009
ACM
232views Data Mining» more  KDD 2009»
14 years 8 months ago
Classification of software behaviors for failure detection: a discriminative pattern mining approach
Software is a ubiquitous component of our daily life. We often depend on the correct working of software systems. Due to the difficulty and complexity of software systems, bugs an...
David Lo, Hong Cheng, Jiawei Han, Siau-Cheng Khoo,...
CIKM
2001
Springer
14 years 5 days ago
PowerDB-IR - Information Retrieval on Top of a Database Cluster
Our current concern is a scalable infrastructure for information retrieval (IR) with up-to-date retrieval results in the presence of frequent, continuous updates. Timely processin...
Torsten Grabs, Klemens Böhm, Hans-Jörg S...
SIGMOD
2008
ACM
141views Database» more  SIGMOD 2008»
14 years 7 months ago
SGL: a scalable language for data-driven games
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...