Sciweavers

292 search results - page 22 / 59
» Parallel Genetic Algorithms on Programmable Graphics Hardwar...
Sort
View
CACM
2011
84views more  CACM 2011»
14 years 9 months ago
Using simple abstraction to reinvent computing for parallelism
ple abstraction encapsulating the desired interface between programmers and system builders. Using Simple ion to Reinvent Computing for Parallelism doi:10.1145/1866739.1866757 abst...
Uzi Vishkin
ATS
2001
IEEE
126views Hardware» more  ATS 2001»
15 years 6 months ago
Design of an Optimal Test Access Architecture Using a Genetic Algorithm
Test access is a major problem for core-based systemon-chip (SOC) designs. Since cores in an SOC are not directly accessible via chip inputs and outputs, special access mechanisms...
Zahra Sadat Ebadi, André Ivanov
ASPLOS
2011
ACM
14 years 5 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
114
Voted
EGH
2009
Springer
15 years 2 days ago
A directionally adaptive edge anti-aliasing filter
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values,...
Konstantine Iourcha, Jason C. Yang, Andrew Pomiano...
123
Voted
CIKM
2009
Springer
15 years 7 months ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...