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EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
EH
1999
IEEE
179views Hardware» more  EH 1999»
13 years 12 months ago
Artificial Evolution of Active Filters: A Case Study
This article focuses on the application of artificial evolution to the synthesis of analog active filters. The main objective of this research is the achievement of a new class of...
Ricardo Salem Zebulum, Marco Aurélio Cavalc...
CGF
2008
144views more  CGF 2008»
13 years 7 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CODES
2007
IEEE
14 years 2 months ago
A code-generator generator for multi-output instructions
We address the problem of instruction selection for Multi-Output Instructions (MOIs), producing more than one result. Such inherently parallel hardware instructions are very commo...
Hanno Scharwächter, Jonghee M. Youn, Rainer L...
ICDCS
2009
IEEE
14 years 4 months ago
Pushing the Envelope: Extreme Network Coding on the GPU
While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high compu...
Hassan Shojania, Baochun Li