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EUROGRAPHICS
2010
Eurographics
15 years 10 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
EH
1999
IEEE
179views Hardware» more  EH 1999»
15 years 6 months ago
Artificial Evolution of Active Filters: A Case Study
This article focuses on the application of artificial evolution to the synthesis of analog active filters. The main objective of this research is the achievement of a new class of...
Ricardo Salem Zebulum, Marco Aurélio Cavalc...
CGF
2008
144views more  CGF 2008»
15 years 2 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CODES
2007
IEEE
15 years 8 months ago
A code-generator generator for multi-output instructions
We address the problem of instruction selection for Multi-Output Instructions (MOIs), producing more than one result. Such inherently parallel hardware instructions are very commo...
Hanno Scharwächter, Jonghee M. Youn, Rainer L...
ICDCS
2009
IEEE
15 years 11 months ago
Pushing the Envelope: Extreme Network Coding on the GPU
While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high compu...
Hassan Shojania, Baochun Li