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SI3D
2010
ACM
14 years 2 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
SC
2009
ACM
14 years 2 months ago
Early performance evaluation of a "Nehalem" cluster using scientific and engineering applications
In this paper, we present an early performance evaluation of a 624-core cluster based on the Intel® Xeon® Processor 5560 (code named “Nehalem-EP”, and referred to as Xeon 55...
Subhash Saini, Andrey Naraikin, Rupak Biswas, Davi...
VEE
2009
ACM
146views Virtualization» more  VEE 2009»
14 years 2 months ago
Demystifying magic: high-level low-level programming
r of high-level languages lies in their abstraction over hardware and software complexity, leading to greater security, better reliability, and lower development costs. However, o...
Daniel Frampton, Stephen M. Blackburn, Perry Cheng...
ICS
2009
Tsinghua U.
14 years 2 months ago
/scratch as a cache: rethinking HPC center scratch storage
To sustain emerging data-intensive scientific applications, High Performance Computing (HPC) centers invest a notable fraction of their operating budget on a specialized fast sto...
Henry M. Monti, Ali Raza Butt, Sudharshan S. Vazhk...
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
14 years 2 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand