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COMPGEOM
2003
ACM
14 years 4 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
MM
2003
ACM
190views Multimedia» more  MM 2003»
14 years 4 months ago
Human + agent: creating recombinant information
combinFormation is a tool that enables browsing and collecting information elements in a generative space. By generative, we mean that the tool is an agent that automatically retr...
Andruid Kerne, Vikram Sundaram, Jin Wang, Madhur K...
DAGM
2003
Springer
14 years 4 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
EGH
2003
Springer
14 years 4 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ICARCV
2002
IEEE
109views Robotics» more  ICARCV 2002»
14 years 4 months ago
Quantized wavelet features and support vector machines for on-road vehicle detection
The focus of this work is on the problem of feature selection and classification for on-road vehicle detection. In particular, we propose using quantized Haar wavelet features an...
Zehang Sun, George Bebis, Ronald Miller
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