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3DIM
2005
IEEE
14 years 2 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
SGP
2004
13 years 11 months ago
Simplification and Improvement of Tetrahedral Models for Simulation
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Barbara Cutler, Julie Dorsey, Leonard McMillan
DAGSTUHL
2010
13 years 10 months ago
Generalized Swap Operation for Tetrahedrizations
Mesh optimization of 2D and 3D triangulations is used in multiple applications extensively. For example, mesh optimization is crucial in the context of adaptively discretizing geo...
Burkhard Lehner, Bernd Hamann, Georg Umlauf
CAD
2000
Springer
13 years 9 months ago
Efficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
Jihad El-Sana, Francine Evans, Aravind Kalaiah, Am...
BROADCOM
2008
IEEE
14 years 3 months ago
A Routing Metric and Algorithm for IEEE802.16 Mesh Networks
— The rapid growth of high-speed multimedia services for mobile, residential and small business customers has created an increasing demand for last mile broadband access. The wir...
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