Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
We present a survey of recent methods for creating piecewise linear mappings between triangulations in 3D and simpler domains such as planar regions, simplicial complexes, and sph...
In this paper, we study the design of fault tolerant networks for arrays and meshes by adding redundant nodes and edges. For a target graph G (linear array or mesh in this paper),...
In this paper the problem of fault-tolerant message routing in two-dimensional meshes, with each inner node having 4 neighbors, is investigated. It is assumed that some nodes/links...