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TVCG
2011
196views more  TVCG 2011»
13 years 4 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
VECPAR
2004
Springer
14 years 2 months ago
Domain Decomposition Methods for PDE Constrained Optimization Problems
Abstract. Optimization problems constrained by nonlinear partial differential equations have been the focus of intense research in scientific computing lately. Current methods for...
Ernesto E. Prudencio, Richard H. Byrd, Xiao-Chuan ...
CLUSTER
2002
IEEE
14 years 2 months ago
I/O Analysis and Optimization for an AMR Cosmology Application
In this paper, we investigate the data access patterns and file I/O behaviors of a production cosmology application that uses the adaptive mesh refinement (AMR) technique for it...
Jianwei Li, Wei-keng Liao, Alok N. Choudhary, Vale...
GRAPHITE
2007
ACM
14 years 1 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
TOG
2002
212views more  TOG 2002»
13 years 8 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...