This paper presents different methods for solving parallel machine scheduling problems with precedence constraints and setup times between the jobs. Limited discrepancy search met...
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
In this paper, we have proposed a design technique for the reversible circuit of Binary Coded Decimal (BCD) adder. The proposed circuit has the ability to add two 4bits binary var...
While paraphrasing is critical both for interpretation and generation of natural language, current systems use manual or semi-automatic methods to collect paraphrases. We present ...