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VISUALIZATION
1999
IEEE
14 years 2 days ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
CGF
2008
87views more  CGF 2008»
13 years 7 months ago
Conformal Flattening by Curvature Prescription and Metric Scaling
We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of s...
Mirela Ben-Chen, Craig Gotsman, Guy Bunin
CGF
1999
126views more  CGF 1999»
13 years 7 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
ICIP
2009
IEEE
13 years 5 months ago
Distant face recognition based on sparse-stereo reconstruction
We introduce a framework for face recognition at a distance based on sparse-stereo reconstruction. We develop a 3D acquisition system that consists of two CCD stereo cameras mount...
Ham M. Rara, Shireen Y. Elhabian, Asem M. Ali, Mik...
CCCG
2010
13 years 9 months ago
I/O efficient path traversal in well-shaped tetrahedral meshes
We present a data structure which represents a wellshaped convex tetrahedral mesh, M, in linear space such that path traversals visiting a sequence of K tetrahedra require O (K/ l...
Craig Dillabaugh