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IWEC
2004
13 years 9 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
SODA
2001
ACM
166views Algorithms» more  SODA 2001»
13 years 9 months ago
Better approximation algorithms for bin covering
Bin covering takes as input a list of items with sizes in (0 1) and places them into bins of unit demand so as to maximize the number of bins whose demand is satis ed. This is in ...
János Csirik, David S. Johnson, Claire Keny...
IJCAI
2003
13 years 9 months ago
Deploying Information Agents on the Web
The information resources on the Web are vast, but much of the Web is based on a browsing paradigm that requires someone to actively seek information. Instead, one would like to h...
Craig A. Knoblock
AIIDE
2009
13 years 9 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
ECCV
2010
Springer
13 years 9 months ago
Robust and Fast Collaborative Tracking with Two Stage Sparse Optimization
Abstract. The sparse representation has been widely used in many areas and utilized for visual tracking. Tracking with sparse representation is formulated as searching for samples ...
Baiyang Liu, Lin Yang, Junzhou Huang, Peter Meer, ...