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ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
14 years 3 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
IEEECGIV
2005
IEEE
14 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ISCC
2005
IEEE
119views Communications» more  ISCC 2005»
14 years 3 months ago
A Systematic Approach to Building High Performance Software-Based CRC Generators
—A framework for designing a family of novel fast CRC generation algorithms is presented. Our algorithms can ideally read arbitrarily large amounts of data at a time, while optim...
Michael E. Kounavis, Frank L. Berry
ITCC
2005
IEEE
14 years 3 months ago
Design Theoretic Approach to Replicated Declustering
Declustering techniques reduce query response times through parallel I/O by distributing data among multiple devices. Most of the research on declustering is targeted at spatial r...
Ali Saman Tosun
SYNASC
2005
IEEE
170views Algorithms» more  SYNASC 2005»
14 years 3 months ago
Density Based Clustering with Crowding Differential Evolution
The aim of this work is to analyze the applicability of crowding differential evolution to unsupervised clustering. The basic idea of this approach, interpreting the clustering pr...
Daniela Zaharie