Sciweavers

439 search results - page 17 / 88
» Parallel evolutionary algorithms on graphics processing unit
Sort
View
ISVD
2007
IEEE
14 years 2 months ago
Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams
Jump flooding algorithm (JFA) is an interesting way to utilize the graphics processing unit to efficiently compute Voronoi diagrams and distance transforms in 2D discrete space. T...
Guodong Rong, Tiow Seng Tan
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
14 years 1 months ago
A comparison of evolutionary algorithms for system-level diagnosis
The size and complexity of systems based on multiple processing units demand techniques for the automatic diagnosis of their state. System-level diagnosis consists in determining ...
Bogdan Tomoyuki Nassu, Elias Procópio Duart...
PC
2010
177views Management» more  PC 2010»
13 years 6 months ago
Parallel graph component labelling with GPUs and CUDA
Graph component labelling, which is a subset of the general graph colouring problem, is a computationally expensive operation that is of importance in many applications and simula...
Kenneth A. Hawick, Arno Leist, Daniel P. Playne
ICANNGA
2011
Springer
254views Algorithms» more  ICANNGA 2011»
12 years 8 months ago
Simulated Evolution (SimE) Based Embedded System Synthesis Algorithm for Electric Circuit Units (ECUs)
ECU (Electric Circuit Unit) is a type of embedded system that is used in automobiles to perform different functions. The synthesis process of ECU requires that the hardware should...
Umair F. Siddiqi, Yoichi Shiraishi, Mona Abo El Da...
ICPP
2008
IEEE
14 years 2 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...