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» Parallel evolutionary algorithms on graphics processing unit
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CDES
2009
170views Hardware» more  CDES 2009»
13 years 9 months ago
Benchmarking GPU Devices with N-Body Simulations
Recent developments in processing devices such as graphical processing units and multi-core systems offer opportunities to make use of parallel techniques at the chip level to obt...
Daniel P. Playne, Mitchell Johnson, Kenneth A. Haw...
CC
2006
Springer
176views System Software» more  CC 2006»
13 years 10 months ago
The CGiS Compiler-A Tool Demonstration
The CGiS programming language is designed to open up the parallel performance possibilities of graphics processing units (GPUs) to general purpose programmers. This tool demonstrat...
Philipp Lucas, Nicolas Fritz, Reinhard Wilhelm
EVOW
2003
Springer
14 years 1 months ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
ICANNGA
2007
Springer
14 years 2 months ago
DNA Based Evolutionary Approach for Microprocessor Design Automation
In a paper [1] presented to BICS 2006, a basic methodology for microprocessor design automation using DNA sequences was proposed. A refined methodology with new schemes for travers...
Nagarajan Venkateswaran, Arjun Kumeresh, Harish Ch...
EUROPAR
2009
Springer
13 years 6 months ago
Parallel Variable-Length Encoding on GPGPUs
Variable-Length Encoding (VLE) is a process of reducing input data size by replacing fixed-length data words with codewords of shorter length. As VLE is one of the main building bl...
Ana Balevic