Sciweavers

439 search results - page 43 / 88
» Parallel evolutionary algorithms on graphics processing unit
Sort
View
DAGM
2009
Springer
13 years 9 months ago
A Gradient Descent Approximation for Graph Cuts
Abstract. Graph cuts have become very popular in many areas of computer vision including segmentation, energy minimization, and 3D reconstruction. Their ability to find optimal res...
Alparslan Yildiz, Yusuf Sinan Akgul
MICRO
2010
IEEE
153views Hardware» more  MICRO 2010»
13 years 6 months ago
Throughput-Effective On-Chip Networks for Manycore Accelerators
As the number of cores and threads in manycore compute accelerators such as Graphics Processing Units (GPU) increases, so does the importance of on-chip interconnection network des...
Ali Bakhoda, John Kim, Tor M. Aamodt
CGO
2009
IEEE
14 years 3 months ago
Software Pipelined Execution of Stream Programs on GPUs
—The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. This model allows programmers to sp...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
ASPLOS
2009
ACM
14 years 9 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
PDP
2009
IEEE
14 years 3 months ago
A Parallel Implementation of the 2D Wavelet Transform Using CUDA
There is a multicore platform that is currently concentrating an enormous attention due to its tremendous potential in terms of sustained performance: the NVIDIA Tesla boards. The...
Joaquín Franco, Gregorio Bernabé, Ju...