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» Parallel evolutionary algorithms on graphics processing unit
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PVM
2004
Springer
14 years 21 days ago
Numerical Simulations on PC Graphics Hardware
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available providing powerful instruction sets to perform arithmetic and logical operations. In...
Jens Krüger, Thomas Schiwietz, Peter Kipfer, ...
INTERSPEECH
2010
13 years 2 months ago
An implementation of decision tree-based context clustering on graphics processing units
Decision tree-based context clustering is the essential but timeconsuming part of building HMM-based speech synthesis systems. The widely used implementation of this technique is ...
Nicholas Pilkington, Heiga Zen
JGO
2010
89views more  JGO 2010»
13 years 5 months ago
Iterative regularization algorithms for constrained image deblurring on graphics processors
Abstract The ability of the modern graphics processors to operate on large matrices in parallel can be exploited for solving constrained image deblurring problems in a short time. ...
Valeria Ruggiero, Thomas Serafini, Riccardo Zanell...
ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
14 years 1 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
CPHYSICS
2011
200views Education» more  CPHYSICS 2011»
13 years 2 months ago
Adaptable Particle-in-Cell algorithms for graphical processing units
We developed new parameterized Particle-in-Cell algorithms and data structures for emerging multi-core and many-core architectures. Four parameters allow tuning of this PIC code t...
Viktor K. Decyk, Tajendra V. Singh