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IJVR
2006
166views more  IJVR 2006»
13 years 8 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
ICICS
2005
Springer
14 years 2 months ago
PCAV: Internet Attack Visualization on Parallel Coordinates
This paper presents PCAV (Parallel Coordinates Attack Visualizer), a real-time visualization system for detecting large-scale Internet attacks including Internet worms, DDoS attack...
Hyunsang Choi, Heejo Lee
BMCBI
2011
13 years 2 days ago
Protein alignment algorithms with an efficient backtracking routine on multiple GPUs
Background: Pairwise sequence alignment methods are widely used in biological research. The increasing number of sequences is perceived as one of the upcoming challenges for seque...
Jacek Blazewicz, Wojciech Frohmberg, Michal Kierzy...
CORR
2011
Springer
222views Education» more  CORR 2011»
13 years 1 days ago
A New Data Layout For Set Intersection on GPUs
Abstract—Set intersection is the core in a variety of problems, e.g. frequent itemset mining and sparse boolean matrix multiplication. It is well-known that large speed gains can...
Rasmus Resen Amossen, Rasmus Pagh