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MIDDLEWARE
2005
Springer
14 years 2 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
CCGRID
2003
IEEE
14 years 2 months ago
An Agent Version of a Cluster Server
Agent-oriented software is promising improvements especially for the design of distributed systems. But currently, there is a substantial gap between the massive number of publica...
Andraz Bezek, Matjaz Gams
VLDB
1998
ACM
115views Database» more  VLDB 1998»
14 years 1 months ago
Bank of America Case Study: The Information Currency Advantage
This paper describes the external forces that motivate financial institutions to collect, aggregate, analyze, and mine data so that it can be transformed into information, one of ...
Felipe Cariño, Mark Jahnke
SIMULATION
2002
103views more  SIMULATION 2002»
13 years 8 months ago
The Trend Cellular Automata Programming Environment
Trend is a two dimensional cellular automata programming environment with an integrated simulator and a compiler. Trend has many unique features such as simulation backtracking, c...
Hui-Hsien Chou, Wei Huang, James A. Reggia
TPDS
1998
107views more  TPDS 1998»
13 years 8 months ago
A Practical Approach to Dynamic Load Balancing
—This paper presents a cohesive, practical load balancing framework that improves upon existing strategies. These techniques are portable to a broad range of prevalent architectu...
Jerrell Watts, Stephen Taylor