Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Information shown on a tabletop display can appear distorted when viewed by a seated user. Even worse, the impact of this distortion is different depending on the location of the ...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
We propose the use of a haptic touchscreen to convey graphical and mathematical concepts through aural and/or vibratory tactile feedback. We hypothesize that an important applicat...
Jenna L. Toennies, Jessica Burgner, Thomas J. With...