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IE
2007
15 years 4 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
APVIS
2008
15 years 3 months ago
Second Order Pre-Integrated Volume Rendering
In the field of Volume Rendering, pre-integration techniques for arbitrary transfer functions has certainly led to the most significant and convincing results both quality and per...
Jean-François El Hajjar, Stephane Marchesin...
DGO
2008
188views Education» more  DGO 2008»
15 years 3 months ago
Enabling synergy between psychology and natural language processing for e-Government: crime reporting and investigative intervie
We are developing an automated crime reporting and investigative interview system. The system incorporates cognitive interview techniques to maximize witness memory recall, and in...
Alicia Iriberri, Chih Hao Ku, Gondy Leroy
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GRAPHICSINTERFACE
2007
15 years 3 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
GRAPHICSINTERFACE
2008
15 years 3 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...