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ISVC
2009
Springer
14 years 4 months ago
DRONE: A Flexible Framework for Distributed Rendering and Display
The available rendering performance on current computers increases constantly, primarily by employing parallel algorithms using the newest many-core hardware, as for example multi-...
Michael Repplinger, Alexander Löffler, Dmitri...
CCGRID
2008
IEEE
14 years 4 months ago
Deploying on the Grid with DeployWare
In this paper, we present DeployWare to address the deployment of distributed and heterogeneous software systems on large scale infrastructures such as grids. Deployment of softwa...
Areski Flissi, Jérémy Dubus, Nicolas...
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
14 years 4 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
ICPADS
2007
IEEE
14 years 4 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
GPC
2007
Springer
14 years 4 months ago
A Thin Client Approach to Supporting Adaptive Session Mobility
Recent growth in computing devices from the smartphone to the desktop computer has led to users interacting with multiple computing devices throughout the course of the day. Modern...
Daniel MacCormac, Mark Deegan, Fred Mtenzi, Brenda...