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EMSOFT
2008
Springer
13 years 10 months ago
Energy efficient streaming applications with guaranteed throughput on MPSoCs
In this paper we present a design space exploration flow to achieve energy efficiency for streaming applications on MPSoCs while meeting the specified throughput constraints. The ...
Jun Zhu, Ingo Sander, Axel Jantsch
CGO
2009
IEEE
14 years 3 months ago
Stream Compilation for Real-Time Embedded Multicore Systems
Abstract—Multicore systems have not only become ubiquitous in the desktop and server worlds, but are also becoming the standard in the embedded space. Multicore offers programabi...
Yoonseo Choi, Yuan Lin, Nathan Chong, Scott A. Mah...
CW
2008
IEEE
14 years 3 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
ISCAS
2006
IEEE
118views Hardware» more  ISCAS 2006»
14 years 2 months ago
A robust continuous-time multi-dithering technique for laser communications using adaptive optics
A robust system architecture to achieve optical coherency free optimization. Several methods that had been proposed in the in multiple-beam free-space laser communication links wit...
Dimitrios N. Loizos, Paul-Peter Sotiriadis, Gert C...