Garbage collection can be a performance bottleneck in large distributed, multi-threaded applications. Applications may produce millions of objects during their lifetimes and may i...
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
This paper reports on an implementation of Bayer's Time Interval concurrency control method and compares it to the performance of a conventional timestamp method. The impleme...
The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical pheno...
Traditional workload management methods mainly focus on the current system status while information about the interaction between queued and running transactions is largely ignore...
Gang Luo, Jeffrey F. Naughton, Curt J. Ellmann, Mi...