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» Parallelism in Structured Newton Computations
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GRAPHITE
2006
ACM
14 years 4 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
GCC
2005
Springer
14 years 3 months ago
Incorporating Data Movement into Grid Task Scheduling
Task Scheduling is a critical design issue of distributed computing. The emerging Grid computing infrastructure consists of heterogeneous resources in widely distributed autonomous...
Xiaoshan He, Xian-He Sun
VISUALIZATION
2003
IEEE
14 years 3 months ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel
PG
1997
IEEE
14 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
IEEEPACT
2006
IEEE
14 years 4 months ago
Overlapping dependent loads with addressless preload
Modern out-of-order processors with non-blocking caches exploit Memory-Level Parallelism (MLP) by overlapping cache misses in a wide instruction window. The exploitation of MLP, h...
Zhen Yang, Xudong Shi, Feiqi Su, Jih-Kwon Peir