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» Parallelism in Structured Newton Computations
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CLUSTER
2006
IEEE
14 years 4 months ago
Automatic Clustering for Self-Organizing Grids
Computational grids have not scaled effectively due to administrative hurdles to resource and user participation. Most production grids are essentially multi-site supercomputer ce...
Weishuai Yang, Nael B. Abu-Ghazaleh, Michael J. Le...
CG
2008
Springer
13 years 10 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
EGH
2010
Springer
13 years 8 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras
TOG
2008
291views more  TOG 2008»
13 years 10 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
SI3D
2012
ACM
12 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...