We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
Most application level fault tolerance schemes in literature are non-adaptive in the sense that the fault tolerance schemes incorporated in applications are usually designed witho...
Zizhong Chen, Ming Yang, Guillermo A. Francia III,...
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
Abstract. In this paper, we propose a new approach, parallel iterative improvement (PII), to solving the stable matching problem. This approach treats the stable matching problem a...
— In this paper, we propose a new decoding algorithm for quasi-orthogonal space-time block codes (QOSTBCs) which achieves near Maximum Likelihood (ML) performance while substanti...