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SI3D
2010
ACM
14 years 3 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
IPPS
2007
IEEE
14 years 3 months ago
Self Adaptive Application Level Fault Tolerance for Parallel and Distributed Computing
Most application level fault tolerance schemes in literature are non-adaptive in the sense that the fault tolerance schemes incorporated in applications are usually designed witho...
Zizhong Chen, Ming Yang, Guillermo A. Francia III,...
ASPLOS
2006
ACM
14 years 2 months ago
Accelerator: using data parallelism to program GPUs for general-purpose uses
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
David Tarditi, Sidd Puri, Jose Oglesby
HIPC
2003
Springer
14 years 2 months ago
A Parallel Iterative Improvement Stable Matching Algorithm
Abstract. In this paper, we propose a new approach, parallel iterative improvement (PII), to solving the stable matching problem. This approach treats the stable matching problem a...
Enyue Lu, S. Q. Zheng
GLOBECOM
2008
IEEE
14 years 3 months ago
Low-Complexity SQR-Based Decoding Algorithm for Quasi-Orthogonal Space-Time Block Codes
— In this paper, we propose a new decoding algorithm for quasi-orthogonal space-time block codes (QOSTBCs) which achieves near Maximum Likelihood (ML) performance while substanti...
Luay Azzam, Ender Ayanoglu