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» Parameterized Animation Compression
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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
SIGGRAPH
1999
ACM
13 years 12 months ago
Multiresolution Mesh Morphing
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...
CGF
2006
183views more  CGF 2006»
13 years 7 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
CGI
2000
IEEE
14 years 1 days ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
ACSC
2005
IEEE
14 years 1 months ago
The Electronic Primaries: Predicting the U.S. Presidency Using Feature Selection with Safe Data Reduction
The data mining inspired problem of finding the critical, and most useful features to be used to classify a data set, and construct rules to predict the class of future examples ...
Pablo Moscato, Luke Mathieson, Alexandre Mendes, R...