In this paper, we initiate a study of shape description and classification via the application of persistent homology to tangential constructions on geometric objects. Our techniq...
Gunnar Carlsson, Afra Zomorodian, Anne D. Collins,...
In this presentation we show the semi-supervised learning with two input sources can be transformed into a maximum margin problem to be similar to a binary SVM. Our formulation exp...
Abstract. In this abstract, we present a complex multiagent environment, the RoboCupRescue simulation, and show some of the learning opportunities for the coordination of agents in...
We provide sample complexity of the problem of learning halfspaces with monotonic noise, using the regularized least squares algorithm in the reproducing kernel Hilbert spaces (RKH...
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...