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UMUAI
2010
136views more  UMUAI 2010»
15 years 1 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
249
Voted
CIKM
2010
Springer
15 years 19 days ago
Mining topic-level influence in heterogeneous networks
Influence is a complex and subtle force that governs the dynamics of social networks as well as the behaviors of involved users. Understanding influence can benefit various applic...
Lu Liu, Jie Tang, Jiawei Han, Meng Jiang, Shiqiang...
162
Voted
CORR
2011
Springer
219views Education» more  CORR 2011»
14 years 9 months ago
Active Markov Information-Theoretic Path Planning for Robotic Environmental Sensing
Recent research in multi-robot exploration and mapping has focused on sampling environmental fields, which are typically modeled using the Gaussian process (GP). Existing informa...
Kian Hsiang Low, John M. Dolan, Pradeep K. Khosla
CSL
2011
Springer
14 years 9 months ago
Designing and evaluating a wizarded uncertainty-adaptive spoken dialogue tutoring system
We describe the design and evaluation of two different dynamic student uncertainty adaptations in wizarded versions of a spoken dialogue tutoring system. The two adaptive systems...
Katherine Forbes-Riley, Diane J. Litman
ICCV
2011
IEEE
14 years 2 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic