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WSCG
2004
152views more  WSCG 2004»
13 years 8 months ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
CAGD
2004
84views more  CAGD 2004»
13 years 7 months ago
Shape characterization of subdivision surfaces--case studies
For subdivision surfaces, it is important to characterize local shape near flat spots and points where the surface is not twice continuously differentiable. Applying general princ...
Kestutis Karciauskas, Jörg Peters, Ulrich Rei...
CG
2007
Springer
13 years 7 months ago
Multiresolution for curves and surfaces based on constraining wavelets
We present a novel method for determining local multiresolution filters for a broad range of subdivision schemes. Our approach is based on constraining the wavelet coefficients s...
Luke Olsen, Faramarz F. Samavati, Richard H. Barte...
ICCS
2007
Springer
14 years 1 months ago
Parameterization of 3D Surface Patches by Straightest Distances
Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
Sungyeol Lee, Haeyoung Lee
VMV
2001
93views Visualization» more  VMV 2001»
13 years 8 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl