In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
This paper exploresthe useof visualoperatorsfor solidsmodeling. We focus on designing interfaces for free-form operators such as blends, sweeps, and deformations, because these op...
In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...