We consider the problem of fitting linearly parameterized models, that arises in many computer vision problems such as road scene analysis. Data extracted from images usually cont...
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Conformal geometry is in the core of pure mathematics. Conformal structure is more flexible than Riemaniann metric but more rigid than topology. Conformal geometric methods have p...
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...