We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
The tolerancing process links the virtual and the real worlds. From the former, tolerances define a variational geometrical language (geometric parameters). From the latter, there...
We present new results on classifying the morphology of the nonsingular intersection curve of two quadrics by studying the roots of the characteristic equation, or the discriminan...
We present a complete, exact and efficient implementation to compute the adjacency graph of an arrangement of quadrics, i.e. surfaces of algebraic degree 2. This is a major step t...
Laurent Dupont, Michael Hemmer, Sylvain Petitjean,...