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» Parsing Images of Architectural Scenes
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SIGGRAPH
1994
ACM
14 years 19 hour ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
JMM2
2006
138views more  JMM2 2006»
13 years 8 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
CVPR
2004
IEEE
14 years 10 months ago
Visual Odometry
We present a system that estimates the motion of a stereo head or a single moving camera based on video input. The system operates in real-time with low delay and the motion estim...
David Nistér, James R. Bergen, Oleg Narodit...
EMMCVPR
2005
Springer
14 years 1 months ago
Object Categorization by Compositional Graphical Models
This contribution proposes a compositionality architecture for visual object categorization, i.e., learning and recognizing multiple visual object classes in unsegmented, cluttered...
Björn Ommer, Joachim M. Buhmann
ICIP
2000
IEEE
14 years 9 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung