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» Parsing Images of Architectural Scenes
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ISMAR
2005
IEEE
14 years 1 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
NIPS
1996
13 years 9 months ago
Interpreting Images by Propagating Bayesian Beliefs
A central theme of computational vision research has been the realization that reliable estimation of local scene properties requires propagating measurements across the image. Ma...
Yair Weiss
GCC
2004
Springer
14 years 1 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
CVPR
2009
IEEE
15 years 3 months ago
Angular Embedding: from Jarring Intensity Differences to Perceived Luminance
Our goal is to turn an intensity image into its perceived luminance without parsing it into depths, surfaces, or scene illuminations. We start with jarring intensity differences at...
Stella X. Yu
SIGGRAPH
1998
ACM
14 years 4 days ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec