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FUN
2010
Springer
233views Algorithms» more  FUN 2010»
14 years 2 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
ALGOSENSORS
2008
Springer
13 years 12 months ago
Simple Robots in Polygonal Environments: A Hierarchy
With the current progress in robot technology and related areas, sophisticated moving and sensing capabilities are at hand to design robots capable of solving seemingly complex tas...
Jan Brunner, Matús Mihalák, Subhash ...
ICCAD
2008
IEEE
116views Hardware» more  ICCAD 2008»
14 years 6 months ago
Optimization-based framework for simultaneous circuit-and-system design-space exploration: a high-speed link example
—Connecting system-level performance models with circuit information has been a long-standing problem in analog/mixed-signal front-ends, like radios and high-speed links. High-sp...
Ranko Sredojevic, Vladimir Stojanovic
ACII
2007
Springer
14 years 1 months ago
Detecting Affect from Non-stylised Body Motions
In this paper we present a novel framework for analysing non-stylised motion in order to detect implicitly communicated affect. Our approach makes use of a segmentation technique w...
Daniel Bernhardt, Peter Robinson
LREC
2008
127views Education» more  LREC 2008»
13 years 11 months ago
MASC: the Manually Annotated Sub-Corpus of American English
To answer the critical need for sharable, reusable annotated resources with rich linguistic annotations, we are developing a Manually Annotated Sub-Corpus (MASC) including texts f...
Nancy Ide, Collin F. Baker, Christiane Fellbaum, C...