— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
Selective attention in the human visual system is performed as the way that humans focus on the most important parts when observing a visual scene. Many bottom-up computational mo...
A systematic approach to modeling of deformable soft parts for their manipulation is presented. Various deformable parts such as cords, leather products, and sheet metals are mani...
We propose using simple mixture models to define a set of mid-level binary local features based on binary oriented edge input. The features capture natural local structures in the...