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SIGGRAPH
2000
ACM
13 years 11 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
HPDC
1999
IEEE
13 years 11 months ago
The Cactus Computational Toolkit and using Distributed Computing to Collide Neutron Stars
We are developing a system for collaborative research and development for a distributed group of researchers at different institutions around the world. In a new paradigm for coll...
Gabrielle Allen, Tom Goodale, Joan Massó, E...
INFOCOM
1997
IEEE
13 years 11 months ago
Analysis of Queueing Displacement Using Switch Port Speedup
Current high-speed packet switching systems, ATM in particular, have large port bu ering requirements. The use of highly integrated ASIC technology for implementing high-degree an...
Israel Cidon, Asad Khamisy, Moshe Sidi
HOTOS
1993
IEEE
13 years 10 months ago
Object Groups May Be Better Than Pages
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Mark Day
COMPGEOM
1994
ACM
13 years 10 months ago
Computing Envelopes in Four Dimensions with Applications
Let F be a collection of n d-variate, possibly partially defined, functions, all algebraic of some constant maximum degree. We present a randomized algorithm that computes the vert...
Pankaj K. Agarwal, Boris Aronov, Micha Sharir