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FPL
2010
Springer
134views Hardware» more  FPL 2010»
13 years 7 months ago
GPU Versus FPGA for High Productivity Computing
Heterogeneous or co-processor architectures are becoming an important component of high productivity computing systems (HPCS). In this work the performance of a GPU based HPCS is c...
David Huw Jones, Adam Powell, Christos-Savvas Boug...
TVCG
2011
274views more  TVCG 2011»
13 years 4 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
TOG
2010
118views more  TOG 2010»
13 years 4 months ago
A hierarchical volumetric shadow algorithm for single scattering
Volumetric effects such as beams of light through participating media are an important component in the appearance of the natural world. Many such effects can be faithfully modele...
Ilya Baran, Jiawen Chen, Jonathan Ragan-Kelley, Fr...
FASE
2012
Springer
12 years 5 months ago
Integration Testing of Software Product Lines Using Compositional Symbolic Execution
Software product lines are families of products defined by feature commonality and variability, with a well-managed asset base. Recent work in testing of software product lines ha...
Jiangfan Shi, Myra B. Cohen, Matthew B. Dwyer
BMCBI
2008
139views more  BMCBI 2008»
13 years 10 months ago
A topological transformation in evolutionary tree search methods based on maximum likelihood combining p-ECR and neighbor joinin
Background: Inference of evolutionary trees using the maximum likelihood principle is NP-hard. Therefore, all practical methods rely on heuristics. The topological transformations...
Maozu Guo, Jian-Fu Li, Yang Liu