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AIED
2005
Springer
15 years 10 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CRV
2006
IEEE
171views Robotics» more  CRV 2006»
15 years 8 months ago
Underwater 3D Mapping: Experiences and Lessons learned
Abstract This paper provides details on the development of a tool to aid in 3D coral reef mapping designed to be operated by a single diver and later integrated into an autonomous ...
Andrew Hogue, Andrew German, James E. Zacher, Mich...
CORR
1999
Springer
81views Education» more  CORR 1999»
15 years 4 months ago
Explanation-based Learning for Machine Translation
In this paper we present an application of explanation-based learning (EBL) in the parsing module of a real-time English-Spanish machine translation system designed to translate c...
Janine Toole, Fred Popowich, Devlan Nicholson, Dav...
TOOLS
2000
IEEE
15 years 8 months ago
A Case Study of Framework Design for Horizontal Reuse
In this experience report we present a case study in designing, implementing, and reusing an object-oriented framework for constructing and editing complex search expressions over...
Henrik Bærbak Christensen, Hebrick Rø...
APCHI
1998
IEEE
15 years 8 months ago
Beyond "Couch Potatoes": From Consumers to Designers
The fundamental challenge for computational media is to contribute to the invention and design of cultures in which humans can express themselves and engage in personally meaningf...
Gerhard Fischer