Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
While there have been intensive efforts in developing better 3D flow visualization techniques, little attention has been paid to the design of better user interfaces and more effe...