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OOPSLA
2010
Springer
13 years 6 months ago
Parallel inclusion-based points-to analysis
Inclusion-based points-to analysis provides a good trade-off between precision of results and speed of analysis, and it has been incorporated into several production compilers inc...
Mario Méndez-Lojo, Augustine Mathew, Keshav...
DASFAA
2009
IEEE
93views Database» more  DASFAA 2009»
14 years 2 months ago
Top-K Correlation Sub-graph Search in Graph Databases
Recently, due to its wide applications, (similar) subgraph search has attracted a lot of attentions from database and data mining community, such as [13, 18, 19, 5]. In [8], Ke et ...
Lei Zou, Lei Chen 0002, Yansheng Lu
IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
TEC
2002
119views more  TEC 2002»
13 years 7 months ago
Graph-based evolutionary design of arithmetic circuits
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...
Dingjun Chen, Takafumi Aoki, Naofumi Homma, Toshik...
HICSS
1996
IEEE
102views Biometrics» more  HICSS 1996»
13 years 12 months ago
Evaluation of Parallel Logic Simulation Using DVSIM
Parallel simulation is expected to speed up simulation run time in a signi cant way. This paper describes a framework that is used to evaluate the performance of parallel simulati...
Gerd Meister