In this paper, we present a general data clustering algorithm which is based on the asymmetric pairwise measure of Markov random walk hitting time on directed graphs. Unlike tradi...
We exemplify an optimization criterion for divide-and-conquer algorithms with a technique called generic competitive graph search. The technique is then applied to solve two probl...
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
We exhibit a small problem kernel for the one-sided crossing minimization problem. This problem plays an important role in graph drawing algorithms based on the Sugiyama layering ...
Abstract. Notations like SGML and XML represent document structures using tree structures; while this is in general a step forward from earlier systems, it creates certain difficul...