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NETGAMES
2006
ACM
14 years 1 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
ESWS
2008
Springer
13 years 9 months ago
xOperator - An Extensible Semantic Agent for Instant Messaging Networks
Instant Messaging is in addition to Web and Email the most popular service on the Internet. With xOperator we demonstrate the implementation of a strategy which deeply integrates I...
Sebastian Dietzold, Jörg Unbehauen, Söre...
ESWS
2008
Springer
13 years 9 months ago
xOperator - Interconnecting the Semantic Web and Instant Messaging Networks
Instant Messaging (IM) is in addition to Web and Email the most popular service on the Internet. With xOperator we present a strategy and implementation which deeply integrates Ins...
Sebastian Dietzold, Jörg Unbehauen, Söre...
SC
2009
ACM
14 years 2 months ago
Building the PolarGrid portal using web 2.0 and OpenSocial
Science requires collaboration. In this paper, we investigate the feasibility of coupling current social networking techniques to science gateways to provide a scientific collabor...
Zhenhua Guo, Raminderjeet Singh, Marlon E. Pierce
INFOCOM
2010
IEEE
13 years 5 months ago
Socially-Aware Network Design Games
—In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wh...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...