This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
We present a method for isotropic remeshing of arbitrary genus surfaces. The method is based on a mesh adaptation process, namely, a sequence of local modifications performed on ...
A local cell quality metric is introduced and used to construct a variational functional for a grid smoothing algorithm. A maximum principle is proved and the properties of the loc...
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Generating realistic geometric models from 3D segmented images is an important task in many biomedical applications. Segmented 3D images impose particular challenges for meshing a...