We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
A new system for the construction of highly realistic models of real free-form 3D objects is proposed, based on the integration of several techniques (automatic 3D scanning, inver...
Claudio Rocchini, Paolo Cignoni, Claudio Montani, ...
This article describes the participation of the University and Hospitals of Geneva at three tasks of the 2007 ImageCLEF image retrieval benchmark. The visual retrieval techniques r...
Xin Zhou, Julien Gobeill, Patrick Ruch, Henning M&...
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...