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» Path Planning for Planetary Exploration
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MIG
2010
Springer
13 years 6 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
ICCBR
2009
Springer
14 years 2 months ago
S-Learning: A Model-Free, Case-Based Algorithm for Robot Learning and Control
A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...
Brandon Rohrer
IROS
2009
IEEE
125views Robotics» more  IROS 2009»
14 years 2 months ago
A tale of two planners: Modular robotic planning with LDP
Abstract— LDP (Locally Distributed Predicates) is a distributed, high-level language for programming modular reconfigurable robot systems (MRRs). In this paper we present the im...
Michael DeRosa, Seth Copen Goldstein, Peter Lee, P...
SAB
2004
Springer
159views Optimization» more  SAB 2004»
14 years 27 days ago
Swarming Behavior Using Probabilistic Roadmap Techniques
While techniques exist for simulating swarming behaviors, these methods usually provide only simplistic navigation and planning capabilities. In this review, we explore the benefi...
O. Burçhan Bayazit, Jyh-Ming Lien, Nancy M....
CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner