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CONCURRENCY
2010
127views more  CONCURRENCY 2010»
13 years 7 months ago
Formation of virtual organizations in grids: a game-theoretic approach
Applications require the composition of resources to execute in a grid computing environment. The Grid Service Providers (GSPs), the owners of the computational resources, must for...
Thomas E. Carroll, Daniel Grosu
IJRR
2008
115views more  IJRR 2008»
13 years 7 months ago
Planning High-quality Paths and Corridors Amidst Obstacles
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Ron Wein, Jur P. van den Berg, Dan Halperin
JSAC
2008
116views more  JSAC 2008»
13 years 7 months ago
Stability and Efficiency of Unstructured File Sharing Networks
We propose two unstructured file sharing games, unilateral and bilateral unstructured file sharing games, to study the interaction among self-interested players (users) of unstruct...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
SODA
2000
ACM
122views Algorithms» more  SODA 2000»
13 years 9 months ago
Cooperative facility location games
The location of facilities in order to provide service for customers is a well-studied problem in the operations research literature. In the basic model, there is a predefined cos...
Michel X. Goemans, Martin Skutella
WICON
2008
13 years 9 months ago
Quality of routing congestion games in wireless sensor networks
We consider congestion games in wireless sensor networks that offer quantitatively distinct classes of routing paths. Each routing class is characterized by a service cost. Within...
Costas Busch, Rajgopal Kannan, Athanasios V. Vasil...