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AAAI
2006
13 years 9 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CONCUR
2010
Springer
13 years 8 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
ICRA
2010
IEEE
114views Robotics» more  ICRA 2010»
13 years 6 months ago
A general information quality based approach for satisfying sensor constraints in multirobot tasks
— Many architectures have been proposed to solve tightly-coupled multirobot tasks (MT) through coalitions of heterogeneous robots. However, several issues remain unaddressed. As ...
Yu Zhang, Lynne E. Parker
ICC
2009
IEEE
124views Communications» more  ICC 2009»
13 years 5 months ago
Routing Games for Traffic Engineering
Abstract--Current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in mo...
Federico Larroca, Jean-Louis Rougier
ICPP
2007
IEEE
14 years 2 months ago
Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach
– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
Souvik Ray, Giora Slutzki, Zhao Zhang